Inside video game economics (Two Indicators) : Planet Money : NPR
Inside video game economics (Two Indicators) : Planet Money Why do video game workers offer labor at a discount? How can you design a video game for blind and sighted players? Does that design have lessons for other industries?

These and other questions about the business of video games answered in todays episode. The Indicator just wrapped a weeklong series decoding the economics of the video game industry, we're excerpting some highlights.

First, we meet some of the workers who are struggling with the heavy demands placed on them in their booming industry, and how they are fighting back.

Then, we check in on how game developers are pulling in new audiences by creatively designing for people who couldn't always play. How has accessibility become an increasingly important priority for game developers? And, how can more players join in the fun?

You can hear the rest of our weeklong series on the gaming industry at this link, or wherever you get your podcasts.

This episode was hosted by Wailin Wong, Darian Woods, and Adrian Ma. Corey Bridges produced this episode with help from James Sneed. It was edited by Kate Concannon, fact-checked by Sierra Juarez, and engineered by Robert Rodriguez with help from Valentina Rodríguez Sánchez. Alex Goldmark is Planet Money's executive producer.

Help support Planet Money and hear our bonus episodes by subscribing to Planet Money+
in Apple Podcasts or at plus.npr.org/planetmoney.

Inside video game economics (Two Indicators)

Inside video game economics (Two Indicators)

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Theresa O'Reilly for NPR
Accessibility has long been an afterthought in the video game industry. However, that&#039;s changed over the last decade as incentives have changed. It&#039;s estimated that there are 46 million gamers with disabilities, creating a strong incentive for video game companies to improve their accessibility efforts.
Theresa O'Reilly for NPR

Why do video game workers offer labor at a discount? How can you design a video game for blind and sighted players? Does that design have lessons for other industries?

These and other questions about the business of video games answered in todays episode. The Indicator just wrapped a weeklong series decoding the economics of the video game industry, we're excerpting some highlights.

First, we meet some of the workers who are struggling with the heavy demands placed on them in their booming industry, and how they are fighting back.

Then, we check in on how game developers are pulling in new audiences by creatively designing for people who couldn't always play. How has accessibility become an increasingly important priority for game developers? And, how can more players join in the fun?

You can hear the rest of our weeklong series on the gaming industry at this link, or wherever you get your podcasts.

This episode was hosted by Wailin Wong, Darian Woods, and Adrian Ma. Corey Bridges produced this episode with help from James Sneed. It was edited by Kate Concannon, fact-checked by Sierra Juarez, and engineered by Robert Rodriguez with help from Valentina Rodríguez Sánchez. Alex Goldmark is Planet Money's executive producer.

Help support Planet Money and hear our bonus episodes by subscribing to Planet Money+ in Apple Podcasts or at plus.npr.org/planetmoney.

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